![]() ![]() The Stapler can take up to 4 shots to take out a Patient swarm which will waste ammo so using weapons with splash damage is a better choice.Įxposure to radiation will kill them on first damage tick, making the Rad Spiker a useful counter as well as any radiation leaks found in levels. The Stapler however is not effective because it is unlikely that it will destroy more than a few heads at a time. The Bushwacker, Radspiker, Whackuum(DLC) and the Riveter are highly effective against them. Each head is a separate hitbox and are constantly moving around in circles making aiming difficult and may lead to wasting ammo. Once they notice you they will quickly move towards you to close range, rapidly shooting small bolts at you. ![]() These swarms of floating heads can cause little damage to you on their own but in large numbers you may find yourself overwhelmed. if you don't feel like buying the game (and dont have the money to buy it) then act like me.Patients is a type of Enemy found on Ships across the galaxy. I was like damn! thats gonna live a mark.ĭude you won't feel the pain till you really advance trough the galaxy. So when i lost 70 RPG ammo and 280 pistol ammo, 70 rifter. some little ammo randomly regenerate, 30 merits, and only your tools and parts will stay with you(plus junks) you lose all you ammo, money, warp keys, missiles( sorry i just want to say it in the easy way) your heartstarters, and everything you got on the ship you died in. That changed just over a week ago when I finally picked it up in search of something fun to distract myself with, and boy did I find what I was looking for. Oh well, at least I don't need to buy the game when it's free on XBL. Void Bastards is a game I'd been hearing about for quite some time, but never bothered to play. The best I got in a couple hours/playthroughs was +150 health, which really isn't game-changing at all, since it's lack of healing that kills you, not your health capacity. Stealth is a waste of time when you can just spend a bullet or two to save 10-30 seconds. You keep ALL your weapons and even get ammo refilled after death! The only thing you lose is money(merits) and perks/debuffs (which, most of the ones I've encountered, don't really help/hurt you that much) and whatever extra ammo you stock up on. Originally posted by Silverbird:In most roguelites that you play, death is a refreshing experience, a chance to start over and rebuild your character.īut in void bastards, there is no rebuilding your character. It's not at all Doom style, and original Doom has much more heights despite you can't aim on y axis.Īnyway let forget Doom there isn't long distance, the heights are minimal so it's not flat, but not really involved in combats not even progression.įor pure shooting gameplay it is definitely limited, it is much more on strategy and tactics. just not into doom-styled shooters, it doesnt feel nice, it feels cheap and unfinished without aim-down-sights. ![]() That said, myself I'd like have an option to temper the pixel aiming for shooting and picking stuff, so some options for different more permadeath modes, why not. Permadeath and no save with fps is only for very short fps, and all probably use permanent unlock anyway. It's weird that you complain on death when anyway you failed play much the game. You can pick path leading to heal points and medic ships that heal more and more as you progress. Food heal a percentage value, which means travel heals better. Secondly if lack of healing is killing it's also because you didn't manage well. Originally posted by Dorok:Firstly +150 is rather low, I remind 1500 HP. They could make him really haunting and creepy too, and make him say things like "why did you do this to me!" Or even worse, make him a liberal. But up until then, he wouldn't be killable, but you could knock him down with a good amount of bullets and he would stay down for a long time, or you could treat him like some other harder monsters and close doors on him and lock them. Make him randomly appear in ships up until the point where he died, then after that he would leave you alone or at that point he would be killable. I suppose one cool thing to do with dying is to maybe add a reanimated corpse of your previous guy that you would have to deal with. ![]() These swarms of floating heads can cause little damage to you on their own but in large. Or the one character that is really tall, which isn't really too bad I guess. Patients is a type of Enemy found on Ships across the galaxy. I just wish that some characters didn't have some terrible attributes, like one that has a view where you are looking through a circle thats somewhat smaller than the screen and the edges around it are black. Dying is punishing because while it gives you some ammo for certain weapons, it will randomly take away all the ammo for the other weapons. ![]()
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